Everything, in one place
Portfolio
Game design, teaching, curriculum work, and cultural projects, in roughly chronological order. For the short version, see the selected work on the home page.
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2026
Artistic research: circus and games
Consulting and collaborating with contemporary circus company Karavan on a project that looks at the potential overlap between games and circus performance.
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2026
Role-playing game in Hässleholm
Developing and playing a role-playing game, and making art with children in Hässleholms kommun. Collaboration with the artist Johan Lundin.
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2026
Artistic residency with BobbiLo Produktion
Consultancy for the dance company BobbiLo in Malmö, who are developing a new, interactive dance performance. Part of the development was doing a two-week residency in Bærum, Norway.
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2026
When We Were Kings — World Cup expansion
Designed the game rules for the 2026 World Cup expansion of this soccer trivia board game, published by Mondial, Stockholm.
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Ongoing
Malmö Kulturskola — digital game design
Teaching digital game design to children aged roughly 10–14, primarily online, guiding groups from first prototypes toward more structured tools.
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Ongoing
Materialist Game Labs
A collective that examines games, politics, and culture through left-wing political theory. We treat games as social machines, cultural objects, and tools for political imagination.
My podcast Märklighetstroget is part of the MGL feed. -
Ongoing
Skapande Skola
Through the grant program Skapande Skola, I visit schools and make games with kids. Sometimes we make Scratch games in an afternoon, other times we role-play and design our own worlds over the course of a semester.
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2025
Narrative Design Workshop for Göteborgsregionen
Planned and ran a one-day narrative design workshop for GR. Exercises, talks, discussions, plans.
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2025
The BookBeat Game
Designed a board game to celebrate 10 years of the audiobook streaming service BookBeat. The game served as a gift to BookBeat employees.
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2025
Vinets Universum — Wine trivia game
Designed a trivia board game about wine, complete with a blind test phase. Based on the book by the same name written by Alf Tumble and published by Mondial, Stockholm.
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2025
Utpekad! — Party game
Designed a party game for one of Sweden's most celebrated podcasts Fördomspodden. Published by Mondial, Stockholm.
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2024
When We Were Kings — Trivia board game
Designed a trivia board game for the popular soccer podcast When We Were Kings. Published by Mondial, Stockholm.
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2024
Vem är Monstret? — Season 3
Consulted for Swedish Television (SVT) on the development of the third season of Vem är Monstret? Oversaw playtests and did game design.
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2022-2024
Gamification talks
Talks about gamification and mental health given in Lund at Smålands Nation's culture week, and in Karlskrona at the regional Mental Health Month.
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2018-2024
Folkhögskolan Skurup och Fridhem i Malmö
Ran a one-year, generalist, analog-first game design programme for beginners: fundamentals, UX design, playtesting, narrative, Twine, Scratch, prototyping and playtesting.
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2023
Urban Game Walk
Planned, designed, and ran a playful city walk as part of the architecture and urban planning festival Malmö in the Making. Collaboration with Nicolas Keller
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2014-2019 (+ongoing)
A Drift
A rule set for meditative, collective urban drifting. Originally developed with Mikael Vesavuori and Nika Dahlberg-Melin, the concept was expanded in collaboration with Sebastian Quack. Ran commissioned or special drifts in Malmö, Göteborg, Berlin (Free Music Festival 2017), Copenhagen (w00t 2014), Krákow (Playpublik 2014), and Den Bosch (Playful Arts 2017). Join the Drift Club today!
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2019
Violence & Learning - translation
Translated John Hanse and Henrik Bromander's script from Swedish into English. The work is a reinterpretation/rework of Bertold Brecht's "Die Maßnahme"
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2017
X-dimensional Card Game
A poetic, TTRPG-inspired toolkit for excursions in spoken language, imagination and one's surroundings. Developed during an artistic research project on fictions and portals in collaboration with Teater InSite and NYXXX.
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2016-2017
Switch - Artistic research project
Follow-up project to Join (2015) with NYXXX and Teater InSite. Explored TTRPGS, reality games, collective dreaming, and contemporary capitalism.
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2015-2022
Short Games for Lonely People
Poetry/speculative games/instructional pieces. Lists of instructions or rules for imaginary games serving as poems. Occasionally performed live, and later published as 4 zines over the course of four years.
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2015
Dracula at the Theater
Theater/murder mystery dinner with Teater InSite in Malmö. Acted as game master and waiter.
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2015
Join - The Rhythm of a Joint Venture
Interactive theater production by Nyxxx and Teater InSite where I played a member of a dystopian future company. Heavy on improv and game facilitation. Assisted with worldbuilding and conceptualization.
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2014-2015
w00t Pop-Up
Ran playful events for the Copenhagen Play Festival w00t. Visited libraries, schools, and conferences.
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2013-2015
Malmö Play Club
Was part of and helped organize Lekklubben. We met up and played physical games, theater games, "new games", and even urban games.
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2014
Otherplace - experimental game and play event
Helped organize the play event Otherplace in Malmö. Promoted the game at Malmöfestivalen through a street game/performance. Wrote a mysterious game guide for the event.
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2012-2014
Spelministeriet
Game design firm with Adrian Löwander and Emma Mellander. We made game events and street games. Among them were Zombie Olympics 2012 and Boxwars. Both at Malmöfestivalen.
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2012-2014
Spelkultur i Skåne
Managed a project aimed at spreading awareness about games as cultural artefacts. Put on events, ran workshops, organized game clubs.
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2013
Malmö Play Days
Organized a two-day play/games event at Malmö Public Library. Collaborated with the program for Interaction Design at Malmö University, local game designers, artists, and clubs.
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2011
Deltagarkultur - translation
Translated the book Deltagarkultur (Participatory Arts) by Interacting Arts into English.
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2010-2012
Propaganda Bureau
Ran a media collective along with artist Mikael Vesavuori. We stopped when we realized we wanted to make art, not webpages. Among other things, we made Föränderliga Rum - a spatial and virtual literary experiment based on the historial location of Karlskrona, in southern Sweden.
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2005-2018
Poetry & Spoken Word artist
Performance and poetry slam competitions. Workshops and tours. Won the Swedish national poetry slam in 2006 and participated in a project called Extrem Poetfabrik. Performed punk songs and played the ukulele. The origin of uku-punk!